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Brains
01-13-2010, 10:26 PM
http://www.teamfortress.com/post.php?id=3327

sick. I have a few things I've made that I can put up there

Bonemasher
01-14-2010, 12:00 AM
OMG I have to learn how to create items now. Or at least find someone who knows how, and feed them my ideas.

Brains
01-14-2010, 07:54 AM
I'm not sure whether I can just create the model and animation, OR if they ALSO want the coding behind it to make it work too in game???
if it's the former, than I can pretty much create anything you guys want to see done lol


EDIT: by the looks of it, they just want skins to replace the already existing weapons/avatars so nothing new (like a completely new weapon)
http://www.teamfortress.com/contribute/submit.php
*** makes sense I guess....so the things I've created aren't what this TF2 Contribute thing wants....BOOOOO

Bonemasher
01-14-2010, 06:01 PM
I'm not sure whether I can just create the model and animation, OR if they ALSO want the coding behind it to make it work too in game???
if it's the former, than I can pretty much create anything you guys want to see done lol


EDIT: by the looks of it, they just want skins to replace the already existing weapons/avatars so nothing new (like a completely new weapon)
http://www.teamfortress.com/contribute/submit.php
*** makes sense I guess....so the things I've created aren't what this TF2 Contribute thing wants....BOOOOO

Yeah but you can create hats right? Because I have TONS of hat ideas if you want them. I tried looking for ways to get into this but it seems complicated. I used to know 3d max pretty good, but getting them into tf2 would be tough.

Brains
01-14-2010, 07:54 PM
ya, creating hats is one of the things they are accepting.
the submit form only wants the .obj file (which ANY 3d app can create) and the .targa file of the square 512x512px texture. it accepts other file formats for the object and texture but those are the most common. so you don't actually need to put it into the engine, just give them the object file and they will do the rest (as long as your submission is good enough)

Bonemasher
01-15-2010, 02:17 AM
I doubt I'd be able to make anything decent, its been years since I've touched 3d max and I wasnt the greatest at it back then. I might dabble in it eventually if I get bored enough.

Brains
01-18-2010, 11:29 AM
http://tf2dingalings.com/

if you are all about customizing your game. go there, check out the uploaded sounds that you can use instead of the audio that plays when you land a hit in game. some pretty cool sounds available

Ramanag
01-19-2010, 04:01 AM
Hmm, think I screwed up somewhere in there. console says it can't find the sound I included. Wonder what folder its looking in.

Brains
01-19-2010, 10:21 AM
Custom Hit Sounds
To use a custom hitsound, download one of the sounds from here and put it in your tf/sounds folder.
Now open up your autoexec.cfg in tf/cfg and put in the following line:
tf_dingaling_wav_override "soundnamehere.wav"


Class Specific Hit Sounds
Class specific hit sounds are similar to the above, however you will need each classes sound named differently.
Once your sounds are downloaded, go into your tf/cfg folder and open up each class config you wish to use.
In each of the configs, put in:
tf_dingaling_wav_override "classoundnamehere.wav"

Ramanag
01-19-2010, 02:02 PM
I think my initial problem there is that I don't have a sounds folder. I have a sound folder, that was the one I tried, I think.