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View Full Version : Bf:bc2 update!


MrPirate
04-19-2010, 01:12 PM
It's been long lasting and needed and not sure if some posted it yet but here you go

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/19/r7-client-and-r10-server-changelog.aspx##

Cosmic_Shame
04-19-2010, 01:22 PM
wow i think it took them what 2 whole months to fix something that should have been done in the first week, bravo EA and Dice

but seriously what took them so long. I had to figure out my damn problem myself they had no help what so ever on the EA forums and also saying the thread that had to do with my crash is over 700 pages long and not one EA rep answered it.

But glad they are fixing the damn browser, hopefully now the PLAY NOW button works and we can get our server up easier

Devant
04-19-2010, 01:39 PM
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed

MP – Kit/gadget loadout saved between sessions

netwalker
04-19-2010, 03:30 PM
I hate to ask, but is there any way someone can post the change log here? I'm at work and can't access the EA site.

Cosmic_Shame
04-19-2010, 03:37 PM
*
o MP ? New Server browser
o MP ? Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
o MP ? Crash fixes relating to ALT+TAB at different times throughout the game
o MP ? Hang fix when trying to connect to a full server multiple times
o MP ? Deletion of soldiers now possible through the account pages in game
o MP ? Removed screen flash during loading
o MP ? Added support for colour blind players
o MP ? Fixed crashes relating to faulty server banners
o MP ? Servers closing during connection no longer cause the client to hang
o MP ? Auto team swap reflects correctly in the scoreboard
o MP ? Fixed scoreboards when switching teams before spawning
o MP ? Rush scoreboards fixed
o MP ? Veteran ranks no longer display as ?12?
o MP ? Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
o MP ? Logout/Login button correctly reflects the player status
o MP ? Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
o MP ? Isla Inocentes welcome message on the loading screen now fits the text box area
o MP ? Reduced the brightness in Russian vehicles
o MP ? Medic gadgets now display correctly if the defib is not unlocked
o MP ? Server filter options are remembered
o MP ? Punkbuster filter now works as intended
o MP ? Scroll bar no longer overlays the Join Server button in the friends list panel
o MP ? CANCEL server refresh is implemented
o MP ? Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
o MP ? The chat no longer displays the incorrect player name when appearing
o MP ? FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
o MP ? FoV no longer causes the UAV station to rotate
o MP ? Fix to correctly display the unlock progression at the end of round
o MP ? Chat functionality will no longer freeze after writing a partial message at the end of round
o MP ? One account can no longer connect to the same server multiple times
o MP ? Squad Death Match is correctly named during loading
o MP ? Server browser no longer gets a bad FPS when filtering Conquest
o MP ? Server info banners correctly clear between displays
o MP ? Setting display settings which the system hardware can not handle no longer makes the game unusable
o MP ? Correct camera collision for vehicles' heavy machine gun
o MP ? Game no longer crashes if the player sends a message in the loading screen
o MP ? Trying to join a full server no longer causes the game to hang on Please Wait message
o MP ? Most server filter options are remembered it doesn't remember the setting in dropdowns
o MP ? Kit/gadget loadout saved between sessions
o MP ? Window on static guns is now transparent on DirectX 9 systems
o SP ? Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
o SP ? Fixed a crash after the ?Upriver? mission end cinematic
o SP ? Supply create at ?Resupply at Flynn?s create? objective now supplies weapon ammo
o SP ? Hang fix when reaching the objective ?Destroy Enemy Zu23?
o SP ? Fixed hang after ?Storm Cockpit? objective
o SP ? Changed melee attack raycast to be detailed
o SP ? Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
o SP ? Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
o SP ? Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.



Here is the R10 Server changelist



*
o Punkbuster is required ON for ranked servers
o Ranked servers cannot be started with a password
o Autobalance message goes to text-chat instead of in the middle of the screen
o Added weapon balance tweaks to a number of weapons ? we are eagerly awaiting feedback!

stewlounse
04-19-2010, 03:52 PM
Cool... sounds like it should operate quite a bit better.

netwalker
04-19-2010, 04:05 PM
Curious about the weapon fixes...

Devant
04-19-2010, 04:16 PM
obviously m60, an94 will have a damage reduction at least

Cosmic_Shame
04-19-2010, 04:33 PM
obviously m60, an94 will have a damage reduction at least

not necessarily, im thinking they keep the power, get rid of teh accuracy

netwalker
04-19-2010, 04:42 PM
I hope they don't touch the AN94.

Zero Hour
04-19-2010, 04:45 PM
About f'ing time.

Brains
04-19-2010, 07:00 PM
good update. quicker than I thought they would release this big of an update.
lots and lots of little tweaks take lots and lots of time to do.
if each one of those updates took a day to do, then that's well over a month of development. and some of the things on that list should have taken several days to complete....nevermind test and debug.

good job DICE.
better than IW :D

Zero Hour
04-19-2010, 08:01 PM
if each one of those updates took a day to do, then that's well over a month of development. and some of the things on that list should have taken several days to complete....nevermind test and debug.Not when you have over 200 employees to work on it :P

Brains
04-19-2010, 08:09 PM
i doubt they have 200 working on bc2.
they still have like 10 other games to support lol :D

netwalker
04-21-2010, 10:29 AM
Any news on the update? Anyone tried it yet?

Brains
04-21-2010, 10:42 AM
I've heard that all the server browser stuff is cleaned up. Hit reg hasn't been touched, so it still sucks. and that the stupid 15 second wait time before matches sucks for people with fast computers.....even though alot of people take alot longer than 15 seconds to get in the game so it's not too too bad.

netwalker
04-21-2010, 12:12 PM
I've heard that all the server browser stuff is cleaned up. Hit reg hasn't been touched, so it still sucks. and that the stupid 15 second wait time before matches sucks for people with fast computers.....even though alot of people take alot longer than 15 seconds to get in the game so it's not too too bad.

They should make the timer a configurable server-side option. That way, if leagues begin, they could set the timer to 1 minute or so to make sure everyone is in.

Brains
04-21-2010, 01:56 PM
They should make the timer a configurable server-side option. That way, if leagues begin, they could set the timer to 1 minute or so to make sure everyone is in.

that would be ideal. so servers control the time limit, so awesome servers like ours won't force us to wait for ppl with less-than-awesome computers :D

darklight
04-21-2010, 02:02 PM
from the battlefield blog:

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

darklight
04-21-2010, 02:08 PM
So much I could say here, but I'm laughing the hardest at the AA gun and AN-94 buff. Choppers don't stand a chance in hell anymore.

The AA gun is useless on port valdez because that damn vehicle acts like a rocking chair every time you move!

klossi
04-21-2010, 02:37 PM
I've heard that all the server browser stuff is cleaned up. Hit reg hasn't been touched, so it still sucks. and that the stupid 15 second wait time before matches sucks for people with fast computers.....even though alot of people take alot longer than 15 seconds to get in the game so it's not too too bad.

tf2 had like 20 seconds "waiting for players"-time too. did you complain about that aswell?

darklight
04-21-2010, 03:10 PM
that would be ideal. so servers control the time limit, so awesome servers like ours won't force us to wait for ppl with less-than-awesome computers :D

I think you meant to say "won't force us to wait for people with ati cards". :bigsmile: (like me, my 4870 didn't get a loading time fix, but dx9 helps)
By the way, didn't you say you put bc2 on your ram? You do this with ramdisk right? How much ram do I need for this?

stewlounse
04-21-2010, 06:19 PM
o MP ? Crash fixes relating to ALT+TAB at different times throughout the game

Well, I just experienced my first crash ever using ALT+TAB...the first server I connected to after the update. Can't explain my feelings right now, <3... lol

Brains
04-21-2010, 06:29 PM
Well, I just experienced my first crash ever using ALT+TAB...the first server I connected to after the update. Can't explain my feelings right now, <3... lol

haha. so they fix 1 ALT/TAB issue and in the process create a new ALT/TAB issue...good job DICE :D

Brains
04-22-2010, 08:35 AM
Server R11 is being rolled out:

Server R11 is being deployed
RSPs are switching from R10 to R11 now. Since lots of people are online playing, we are not going to a massive update right away.

Exact method varies from RSP to RSP, but it is done through rolling restarts / when servers drain out / when server admins opt to upgrade (via the RSP's control panel).


It fixes two things:

1) SQDM and SQRUSH levels are no longer automatically classified as Hardcore.
The reason why they were classified as such, is that the game's autobalance is inactive in those two gamemodes. This caused the server browser's new hardcore-icon logic to always consider those servers to run in hardcore mode.

2) Favorites handling has been restored.
Some R10 servers made people's favorites' list show the same server in all entries. This is corrected with server R11. Once server R11 has been properly deployed, some people will have to rebuild their favorites list. I don't have any statistics on how many people are affected.

Devant
04-22-2010, 02:45 PM
i've been trying to think of the new cookie cutter weapons post-nerf. Obviously AN-94, but it was awesome pre-nerf so it'll be annoying to be 3 hit by it...UMP should see some more love, can't figure out the medic gun, and i don't care about sniper rifles enough to look. What do you guys think?

Freaky_Angelus
04-22-2010, 04:29 PM
The AA is insane. that thing shoulda been decreased against choppers.. A LOT to begin with..

Some other things are also bs, but hey.. CGFTW! ;)

Cosmic_Shame
04-22-2010, 05:09 PM
tracer dart like shoots super fast now, helicopters are fucked

Devant
04-22-2010, 06:54 PM
man, the MG36 is uber now O.o